Designing and integrating engaging and satisfying game mechanics in an open world was the biggest challenge. To make this possible within the project’s timeframe, I had to learn to use the necessary software and, most importantly, learn to program in Blueprint.

The game is aimed at casual players, so the difficulty had to be adjusted to suit this target audience. To achieve this, the 3Cs (Camera, Controls, Character) also needed to be adapted for the general public as much as possible. The atomic parameters that allow for difficulty management in the gameplay had to be carefully considered to ensure the game was fun for everyone.

  • Dialogues